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Items Compendium

Search magic items, treasures, artifacts, and other enchanted gear by slot, source, aura, price, and Forge universe.

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83 items · showing 25–48
Name Type Slot Aura CL Price Source
Quicken Metamagic Rod
The wielder can cast up to three spells per day that are quickened as though using the Quicken Spell feat.
Rod strong no school 17 Ultimate Equipment
Reach Metamagic Rod
The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.
Rod strong no school 17 Ultimate Equipment
Rime Metamagic Rod
The wielder can cast up to three spells with the cold descriptor per day that entangle creatures that take cold damage from that spell for a number of rounds equal to the spell's actual level as thoug
Rod strong no school 17 Ultimate Equipment
Rod of Absorption Rod strong abjuration 15 50000 gp Core Rulebook
Rod Of Absorption
This rod absorbs spells or spell-like abilities into itself.
Rod strong abjuration 15 50000 gp Ultimate Equipment
Rod of Alertness Rod moderate abjuration, divination, enchantment, and evocation 11 85000 gp Core Rulebook
Rod Of Alertness
This rod is indistinguishable from a +1 light mace .
Rod moderate varies 11 85000 gp Ultimate Equipment
Rod of Arson Rod strong evocation 12 Advanced Player's Guide
Rod of Balance
This short, slender rod appears to be crafted from solid iron, though it is incredibly light.
Rod faint abjuration 5 15000 gp Ultimate Equipment
Rod of Beguiling
This eye-catching rod is bedecked with glittering spangles.
Rod faint abjuration 5 18000 gp Ultimate Equipment
Rod of Cancellation Rod strong abjuration 17 11000 gp Core Rulebook
Rod of Dwarven Might
This dwarven version of the more famous rod of lordly might has no spell-like powers; however, when wielded by a dwarf, it increases all AC, attack roll, CMD, CMB, and saving throw bonuses from a dwar
Rod strong transmutation 19 80000 gp Ultimate Equipment
Rod of Enemy Detection Rod moderate divination 10 23500 gp Core Rulebook
Rod Of Enemy Detection
This device pulses in the wielder's hand and points in the direction of any creature or creatures hostile to the bearer of the device (nearest ones first).
Rod moderate divination 10 23500 gp Ultimate Equipment
Rod of Escape
Wrought from cold iron, this rod allows its wielder to escape from even the tightest of bonds or grasps.
Rod faint evocation 5 15000 gp Ultimate Equipment
Rod of Flailing Rod moderate enchantment 9 50000 gp Core Rulebook
Rod Of Flailing
Upon the command of its possessor, this rod activates, changing from a normal-seeming rod to a +3/+3 dire flail .
Rod moderate enchantment 9 50000 gp Ultimate Equipment
Rod of Flame Extinguishing Rod strong transmutation 12 15000 gp Core Rulebook
Rod Of Flame Extinguishing
This rod can extinguish Medium or smaller nonmagical fires with simply a touch (a standard action).
Rod strong transmutation 12 15000 gp Ultimate Equipment
Rod of Ice
This rod looks like a long sliver of ice and is cold to the touch, but deals no cold damage to its wielder.
Rod moderate evocation 9 8500 gp Ultimate Equipment
Rod of Lordly Might Rod strong enchantment, evocation, necromancy, and transmutat 19 70000 gp Core Rulebook
Rod Of Lordly Might
This rod has functions that are spell-like, and it can also be used as a magic weapon of various sorts.
Rod strong varies 19 70000 gp Ultimate Equipment
Rod of Metal and Mineral Detection Rod moderate divination 9 10500 gp Core Rulebook
Rod of Mind Mastery
This rod is a simple, unadorned piece of clear crystal that has been magically hardened.
Rod moderate abjuration and divination 7 67000 gp Ultimate Equipment