Cursed Items
Cursed items are magic items with some sort of potentially negative impact on their user. Occasionally they mix bad with good, forcing characters to make difficult choices. Cursed items are almost never made intentionally — they result from rushed work, inexperienced crafters, or a lack of proper components. When a magic item creation skill check fails by 5 or more, roll on the table below to determine the nature of the curse.
Common Item Curses
| d% | Curse |
|---|---|
| 01–15 | Delusion |
| 16–35 | Opposite effect or target |
| 36–45 | Intermittent functioning |
| 46–60 | Requirement |
| 61–75 | Drawback |
| 76–90 | Completely different effect |
| 91–100 | Substitute (roll on Specific Cursed Items table) |
Identifying Cursed Items
Cursed items are identified like any other magic item, with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. A lower successful check reveals only the item's original (apparent) purpose. If the item is already known to be cursed, the nature of the curse can be determined using the standard identification DC.
Removing Cursed Items
Some cursed items can simply be discarded. Others force a compulsion upon the user to keep the item regardless of cost; some reappear even after being discarded.
Removal Procedure
- Target the character or item with remove curse or similar magic.
- Caster level check DC = 10 + the item's caster level.
- If successful, the item can be discarded on the following round.
- The curse reasserts itself if the item is used again after removal.
Common Cursed Item Effects
The item functions perfectly — at least some of the time. Three varieties exist:
- Unreliable: Each time the item is activated, there is a 5 in 20 chance (25%) it works normally.
- Dependent: The item only functions in certain situations (specific locations, alignments, temperatures, etc.).
- Uncontrolled: The item functions as normal but also activates randomly (d% roll each round or each use).