A scroll is a spell stored in written form. The spell can be used only once — the writing vanishes from the scroll when the spell is activated. Using a scroll is essentially like casting the spell. The price of a scroll is spell level × caster level × 25 gp.

Pricing

Prices below are at the minimum caster level for each class. If the scroll has a material component cost, it is added to the base price. Some spells appear at different levels for different classes — the level used is the one for the class scribing the scroll.

Spell Level Cleric / Druid / Wizard Sorcerer Bard Paladin / Ranger
012.5 gp12.5 gp12.5 gp
1st25 gp25 gp25 gp25 gp
2nd150 gp200 gp200 gp200 gp
3rd375 gp450 gp525 gp525 gp
4th700 gp800 gp1,000 gp1,000 gp
5th1,125 gp1,250 gp1,625 gp
6th1,650 gp1,800 gp2,400 gp
7th2,275 gp2,450 gp
8th3,000 gp3,200 gp
9th3,825 gp4,050 gp

Random Generation

MinorMediumMajorSpell LevelMin. Caster Level
01–0501st
06–501st1st
51–9501–052nd3rd
96–10006–653rd5th
66–9501–054th7th
96–10006–505th9th
51–706th11th
71–857th13th
86–958th15th
96–1009th17th

Activation

Activating a scroll uses spell completion — the character reads the spell aloud. This is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity just as casting a spell does. No material components or focus are required (these were provided when the scroll was scribed).

Step 1 — Decipher the Writing

Before using a scroll, the writing must be deciphered with a read magic spell or a Spellcraft check (DC 20 + spell level). This is a full-round action. Deciphering does not activate the scroll — a character can decipher in advance and activate later without repeating the check. A cursed scroll is an exception: deciphering may trigger the curse.

Step 2 — Requirements to Activate

All three conditions must be met:

  • Correct type: arcane spellcasters can only use arcane scrolls; divine spellcasters can only use divine scrolls.
  • Spell on class list: the user must have the spell on their class spell list.
  • Requisite ability score: the user must have a high enough casting stat.

If all requirements are met and the user's caster level equals or exceeds the scroll's CL, the spell activates automatically. If the user's CL is lower than the scroll's CL, a caster level check (DC = scroll CL + 1) is required. Failure requires a DC 5 Wisdom check to avoid a mishap. A natural 1 always fails.

Characters without the spell on their class list can attempt activation with a UMD check (DC 20 + caster level).

Step 3 — Determine Effect

A successfully activated scroll works exactly like a spell cast normally, at the scroll's minimum CL unless the scriber chose otherwise. The writing disappears from the scroll as the spell takes effect.

Scroll Mishaps

When a mishap occurs, the spell has a reversed or harmful effect. Roll d% or pick from the following outcomes:

  • A surge of uncontrolled energy deals 1d6 damage per spell level to the scroll user.
  • Spell strikes the scroll user or an ally instead of the intended target.
  • Spell takes effect at a random location within range.
  • Spell's effect on the target is contrary to the normal effect.
  • User suffers a minor bizarre effect related to the spell, lasting as long as the spell's duration (or 2d10 minutes for instantaneous spells).
  • Some innocuous item or items appear in the spell's area.
  • Delayed effect: within the next 1d12 hours, the spell activates toward the original target at maximum range.

Physical Description

A scroll is a heavy sheet of fine vellum or high-quality paper, roughly 8½ × 11 inches, reinforced at top and bottom with leather strips. Each additional spell adds about a foot of length; scrolls with three or more spells use reinforcing rods. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.

Scrolls are rolled from both ends into a double cylinder and stored in a scroll case of ivory, jade, leather, metal, or wood. Cases are often inscribed with identifying symbols — sometimes concealing magic traps.

See Also