Rods
Rods are scepter-like devices with unique magical powers. They do not usually have charges, and anyone can use a rod. Many rods are sturdy enough to serve as a light mace or club in a pinch.
Physical Description
Rods weigh approximately 5 pounds and range from 2 to 3 feet long, usually made of iron or another metal. They have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Activation
You must be holding a rod to use its abilities. Activation details vary by item — see the individual rod's description for specifics.
Metamagic Rods
Metamagic rods hold the essence of a metamagic feat, letting the wielder apply that feat's effect to a spell without changing the spell's slot. Key rules:
- Use-activated; casting in a threatened area still draws an attack of opportunity.
- Only one metamagic rod per spell — but you may combine it with metamagic feats you personally possess (only your own feats adjust the spell slot).
- Possessing the rod does not grant the associated feat — only the ability to use it a set number of times per day.
- A sorcerer still takes a full-round action to cast with a metamagic rod (except Quicken rods, which are a swift action).
| Metamagic Effect | Lesser (≤ 3rd level) | Normal (≤ 6th level) | Greater (≤ 9th level) |
|---|---|---|---|
| Empower | 9,000 gp | 32,500 gp | 73,000 gp |
| Enlarge | 3,000 gp | 11,000 gp | 24,500 gp |
| Extend | 3,000 gp | 11,000 gp | 24,500 gp |
| Maximize | 14,000 gp | 54,000 gp | 121,500 gp |
| Quicken | 35,000 gp | 75,500 gp | 170,000 gp |
| Silent | 3,000 gp | 11,000 gp | 24,500 gp |
Special Qualities
Roll d% when generating a random rod:
| d% | Result |
|---|---|
| 01 | Rod is intelligent |
| 02–31 | A design, inscription, or similar feature provides a clue to the rod's function |
| 32–100 | No special qualities |
Rods with charges can never be intelligent.
Random Generation
| Medium | Major | Rod | Market Price |
|---|---|---|---|
| 01–07 | — | Metamagic, Enlarge, lesser | 3,000 gp |
| 08–14 | — | Metamagic, Extend, lesser | 3,000 gp |
| 15–21 | — | Metamagic, Silent, lesser | 3,000 gp |
| 22–28 | — | Immovable | 5,000 gp |
| 29–35 | — | Metamagic, Empower, lesser | 9,000 gp |
| 36–42 | — | Metal and mineral detection | 10,500 gp |
| 43–53 | 01–04 | Cancellation | 11,000 gp |
| 54–57 | 05–06 | Metamagic, Enlarge | 11,000 gp |
| 58–61 | 07–08 | Metamagic, Extend | 11,000 gp |
| 62–65 | 09–10 | Metamagic, Silent | 11,000 gp |
| 66–71 | 11–14 | Wonder | 12,000 gp |
| 72–79 | 15–19 | Python | 13,000 gp |
| 80–83 | — | Metamagic, Maximize, lesser | 14,000 gp |
| 84–89 | 20–21 | Flame extinguishing | 15,000 gp |
| 90–97 | 22–25 | Viper | 19,000 gp |
| — | 26–30 | Enemy detection | 23,500 gp |
| — | 31–36 | Metamagic, Enlarge, greater | 24,500 gp |
| — | 37–42 | Metamagic, Extend, greater | 24,500 gp |
| — | 43–48 | Metamagic, Silent, greater | 24,500 gp |
| — | 49–53 | Splendor | 25,000 gp |
| — | 54–58 | Withering | 25,000 gp |
| 98–99 | 59–64 | Metamagic, Empower | 32,500 gp |
| — | 65–69 | Thunder and lightning | 33,000 gp |
| 100 | 70–73 | Metamagic, Quicken, lesser | 35,000 gp |
| — | 74–77 | Negation | 37,000 gp |
| — | 78–80 | Absorption | 50,000 gp |
| — | 81–84 | Flailing | 50,000 gp |
| — | 85–86 | Metamagic, Maximize | 54,000 gp |
| — | 87–88 | Rulership | 60,000 gp |
| — | 89–90 | Security | 61,000 gp |
| — | 91–92 | Lordly might | 70,000 gp |
| — | 93–94 | Metamagic, Empower, greater | 73,000 gp |
| — | 95–96 | Metamagic, Quicken | 75,500 gp |
| — | 97–98 | Alertness | 85,000 gp |
| — | 99 | Metamagic, Maximize, greater | 121,500 gp |
| — | 100 | Metamagic, Quicken, greater | 170,000 gp |