Concentration

Rules Index

A Concentration check is required whenever a spellcaster is disrupted while casting or maintaining a spell. Failure means the spell is lost and the slot is wasted. The check is d20 + caster level + key ability modifier (same ability that sets spell DCs) vs. the situation's DC.

Concentration Check DCs

Situation DC
Damaged while casting (single hit) 10 + damage dealt + spell level
Taking continuous damage (e.g., on fire) 10 + ½ last damage + spell level
Maintaining a concentration spell after damage 10 + damage dealt + spell level
Cast defensively (avoid provoking AoO) 15 + 2 × spell level
Grappled or pinned 10 + grappler's CMB result + spell level
Vigorous motion (horse at trot, small boat in waves) 10 + spell level
Violent motion (galloping horse, ship in storm) 15 + spell level
Extremely violent motion (earthquake, hurricane-force winds) 20 + spell level
Entangled 15 + spell level
Nondamaging distraction (weather — rain, sleet, hail) 5 + spell level
Distracted by a nondamaging spell (e.g., ghost sound) Distracting spell's save DC

"Spell level" in each formula is the level of the spell being cast or maintained — not the slot level used.

Concentration DC Calculator

Concentration DC

Failing a Concentration Check

On a failed Concentration check, the spell being cast or maintained is lost and the slot is expended. If maintaining a concentration spell (e.g., wall of fire or black tentacles), the spell simply ends — no additional effect occurs. The caster can attempt to recast on a subsequent turn.

Casting Defensively: When you cast defensively (DC 15 + 2 × spell level), success means the spell resolves without provoking an attack of opportunity. Failure means the spell is lost — you do not provoke, but the spell still fails.

See Also