Metamagic
Metamagic feats let spellcasters alter how a spell works — extending its duration, maximizing its damage, or quickening it to a swift action. The cost is preparing or casting the spell in a higher-level slot than normal, while the spell's own level (and save DC) remain unchanged. Actual metamagic feats are in the Feats database — this page covers the rules for applying them.
How Metamagic Works
Apply metamagic during preparation. The spell occupies a slot equal to spell level + all level adjustments. Casting time is unchanged — still a standard action (or whatever the spell normally requires).
Apply metamagic at cast time by expending a slot of the adjusted level. Casting time increases to a full-round action (even if the original was a standard action). Exception: a 1-round casting time remains 1 round. Quicken Spell is always a swift action regardless.
Core Rulebook Metamagic Feats
Full feat prerequisites and descriptions are in the Feats database.
| Feat | Slot adj. | Effect |
|---|---|---|
| Empower Spell | +2 | All variable, numeric effects of the spell are increased by 50% (×1.5). Does not affect non-numeric effects or saves. |
| Enlarge Spell | +1 | Doubles the spell's range. Personal and touch range spells are unaffected. |
| Extend Spell | +1 | Doubles the spell's duration. Does not affect instantaneous, concentration, or permanent durations. |
| Heighten Spell | +any | Treats the spell as a higher level for all purposes — including save DC. The slot level equals the chosen level. The only metamagic feat that raises the effective spell level for DC calculations. |
| Maximize Spell | +3 | All variable, numeric effects are maximized — no dice rolled. Does not combine with Empower (apply Max first, then Empower is irrelevant). |
| Quicken Spell | +4 | Casting time becomes a swift action. Only one quickened spell may be cast per round. Does not stack with itself or other swift-action spell abilities. |
| Silent Spell | +1 | Removes the verbal (V) component. Allows casting in silence or while silenced. |
| Still Spell | +1 | Removes the somatic (S) component. Eliminates arcane spell failure from armor for that casting. |
| Widen Spell | +3 | Doubles the radius of burst, emanation, or spread areas. Cone and line spells are unaffected. |
Stacking Multiple Metamagic Feats
Multiple metamagic feats can be applied to the same spell. Simply add all slot-level adjustments together. A Maximized, Empowered fireball would require a 9th-level slot (3 + 3 + 2 + 1 for Empower's +2 and Maximize's +3). The effective slot level cannot exceed 9th.
Metamagic & Spell-Like Abilities
Metamagic feats cannot be applied to spell-like abilities (SLAs) by default. The exceptions are the feats Empower Spell-Like Ability and Quicken Spell-Like Ability, which apply only to those specific SLAs. Applying these feats to SLAs does not require a higher CL — the ability simply gains the metamagic effect.
Metamagic Rods
Metamagic rods let any caster apply a metamagic effect to a spell without using a higher-level slot or knowing the feat. A rod is activated as part of casting — hold it in hand and declare its use. Most rods can be used 3 times per day and are limited by the spell level they can affect (lesser = up to 3rd, standard = up to 6th, greater = up to 9th). The rod does not change the casting time (no full-round penalty for spontaneous casters when using a rod). See the Magic Items database for individual rod entries.