Items that have taken damage in excess of half their total hit points gain the broken condition. A broken item is damaged enough that it no longer functions as well as it normally would — but it has not yet been destroyed.

Item condition, not creature condition. Broken is applied to objects, not characters. A creature wielding a broken weapon or wearing broken armor is unaffected except through the item's reduced performance.

Effects by Item Type

Weapons

  • Deals half damage (roll normally, divide by 2, minimum 1).
  • Bows, crossbows, and slings fire as if the wielder is nonproficient (–4 to attack rolls).
  • Magic weapons lose all enhancement bonuses and special properties.
  • Natural attacks and improvised weapons cannot gain the broken condition.

Armor

  • Provides only half its armor bonus (rounded down).
  • Magic armor loses all enhancement bonuses and special properties.

Shields

  • Provides only half its shield bonus (rounded down).
  • Magic shields lose all enhancement bonuses and special properties.

Tools & Skill Kits

  • –2 penalty to all skill checks the item is associated with.

Wands & Staves

  • 50% chance to not function on any given activation attempt; charges are still consumed on a failure.

Scrolls & Other One-Use Items

  • Immediately destroyed when they gain the broken condition.

Destruction

  • An item that is already broken and takes damage in excess of half its total hit points again is destroyed outright and cannot be repaired.

Ending the Condition

  • A successful Craft check (appropriate to the item type) repairs a broken item, restoring it to full functionality. The DC and cost depend on the item.
  • The make whole spell restores a broken item to full hit points, removing the broken condition.
  • The mending cantrip repairs up to 1d4 hit points of damage to an object but cannot restore a broken item to above half HP on its own.

Common Sources

The shatter spell; the Sunder combat maneuver; firearm misfires (a misfire roll causes the firearm to gain the broken condition); targeted attacks on objects; some monster special attacks that target equipment.