The creature is ensnared by something — vines, webs, ropes, or similar restraints. It can still act but is significantly hampered in movement and combat.

Effects

  • –2 penalty on attack rolls.
  • –4 penalty to Dexterity.
  • Cannot move unless the entangling effect allows it (e.g., a web anchored to a surface prevents movement; a tanglefoot bag halves speed instead).
  • If not anchored in place, the creature can move at half speed.
  • Casting spells while entangled requires a concentration check (DC 15 + spell level), or the spell is lost.
  • 15% arcane spell failure chance in addition to any armor-based failure, if the entangling effect wraps the body.

Ending the Condition

  • The creature can attempt to break free with an Escape Artist check or a Strength check (DC set by the entangling effect).
  • Freedom of movement prevents entanglement entirely and allows immediate escape if already entangled.
  • Destroying the entangling effect (e.g., cutting a web, dispelling a entangle spell) ends the condition.
  • Some effects have a duration after which entanglement ends automatically.

Related Conditions

  • Grappled — similarly restricts movement and imposes penalties, but results from a creature's hold rather than an environmental effect.
  • Pinned — a more severe version of grappled; entangled creatures cannot be pinned by the entangling effect itself.
  • Prone — sometimes applied alongside entangled by area effects like entangle.

Common Sources

The entangle spell; web spell; tanglefoot bags; spider webs; the Entangling weapon enchantment; net weapons; certain monster special attacks (giant spiders, ropers, vine creatures). The freedom of movement spell is the standard counter.