Invisible
An invisible creature cannot be seen through normal means. Attacking it requires knowing its location — and even then, there's a significant miss chance. Invisible creatures gain substantial offensive advantages as well.
Effects on the Invisible Creature
- Gains a +2 bonus on attack rolls against sighted opponents (as if opponents have concealment and can't react normally).
- Opponents lose their Dexterity bonus to AC against the invisible creature's attacks.
- Can use the Stealth skill even while moving at full speed (no penalty), and even while attacking (though attacking immediately ends invisibility for non-permanent sources).
- Moving through an area may reveal location by disturbed objects, sound, or footprints — a Perception check can pinpoint the invisible creature.
Effects on Attackers Targeting the Invisible Creature
- Must guess the invisible creature's location — if wrong, the attack automatically misses.
- If the attacker correctly identifies the location (via Perception, other senses, or area effects), there is a 50% miss chance (total concealment).
- Spells and effects targeting a specific creature require the attacker to know (or correctly guess) the exact square.
- Area effects (burst, spread, emanation) affect invisible creatures normally if they are within the area — no miss chance.
Detecting an Invisible Creature
- See Invisibility (2nd-level spell) allows a caster to see invisible creatures normally.
- True Seeing (6th-level spell) sees through all forms of invisibility and illusion.
- Blindsense / Tremorsense detects invisible creatures in range (typically removes the guessing requirement but 50% miss chance may still apply).
- Blindsight ignores invisibility entirely within its range.
- Perception check (DC variable) can pinpoint an invisible creature by sound, disturbed dust, or other indirect signs — reduces the miss chance to 50% against a pinpointed target.
- Glitterdust (2nd-level spell) coats invisible creatures in golden dust, making them visible regardless of the invisibility source.
Ending the Condition
- Standard invisibility (invisibility spell) ends when the creature attacks or is the target of a successful dispel magic.
- Greater invisibility persists through attacks and ends only when dispelled or the duration expires.
- Invisibility purge (3rd-level cleric spell) causes all invisible creatures within 5 ft/level to become visible.
- Permanent invisibility (via ring or ability) is ended only by dispelling the specific effect.
Related Conditions
- Incorporeal — many incorporeal undead are also naturally invisible; the two combine to make them very difficult to target.
- Blinded — a blinded attacker cannot see anyone (effectively everyone has total concealment); similar miss chances apply.
Common Sources
Invisibility (2nd-level); greater invisibility (4th-level; persists through attacks); invisibility sphere (affects a group); ring of invisibility; certain rogue talents (hide in plain sight, vanishing trick); natural invisibility (various monsters including some fey and aberrations); vanish (1st-level; shorter duration); shadow dancer class ability. Some creatures have continuous natural invisibility that cannot be dispelled — only counter-invisibility effects (true seeing, see invisibility, glitterdust) can reveal them.