Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Antipaladin 3
Abjuration
Masks object against scrying.
Class Levels:
Bard 1
Skald 1
Cleric 3
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3
Evocation
Harms and dazes chaotic creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Enchantment
Creatures bow before you as if you were divine.
Class Levels:
Bard 6
Skald 6
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Inquisitor 6
Abjuration
Locks a weapon in place on the target's body.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Necromancy
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Class Levels:
Inquisitor 1
Enchantment
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Abjuration
+2 to AC and saves, plus additional protection against selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 to AC and saves, plus additional protection against selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Enchantment
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Evocation
Foes take 1d8 damage/two caster levels (max 5d8).
Class Levels:
Inquisitor 4
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Warpriest 3
Inquisitor 3