Necromancy
Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Conjuration
Creates 2 gallons/level of pure water.
Class Levels:
Adept 0
Druid 0
Cleric 0
Hunter 0
Oracle 0
Paladin 1
Warpriest 0
Inquisitor 0
Conjuration
Swarms of centipedes attack at your command.
Class Levels:
Druid 7
Shaman 7
Summoner 5
Enchantment
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
Large hand provides cover, pushes, or crushes your foes.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Causes a creature to become dehydrated.
Class Levels:
Druid 3
Witch 3
Hunter 3
Conjuration
Cures 4d8 damage + 1/level (max +20).
Class Levels:
Bard 4
Adept 4
Druid 5
Skald 4
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 4
Alchemist 4
Warpriest 4
Inquisitor 4
Conjuration
Cures 4d8 damage + 1/level for many creatures.
Class Levels:
Druid 9
Witch 9
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Conjuration
Cures 1d8 damage + 1/level (max +5).
Class Levels:
Bard 1
Adept 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 2
Shaman 1
Paladin 1
Alchemist 1
Warpriest 1
Inquisitor 1
Conjuration
Cures 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Bard 5
Druid 6
Skald 5
Witch 6
Cleric 5
Hunter 6
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Conjuration
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Conjuration
Cures 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Conjuration
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Conjuration
Cures 3d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Druid 8
Witch 8
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Necromancy
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
As bestow curse, but harder to remove.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 5
Enchantment
Target is sickened while viewing trigger.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Necromancy
Makes water unholy.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Conjuration
Force bands protect against crushing.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Conjuration
This spell functions like dimension door, except you leave behind a burst of fire.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Transmutation
Ruins ammunition loaded in the targeted firearm.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Gain +1 combat bonus/3 levels.
Class Levels:
Bard 4
Skald 4
Transmutation
As dance of a hundred cuts, plus the benefits of haste.
Class Levels:
Bard 6
Skald 6