Transmutation
Travel to Ethereal Plane with companions.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Enchantment
Makes a creature friendly.
Class Levels:
Bard 6
Druid 8
Skald 6
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Transmutation
Target takes Dex and Con damage.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
Moves 5-ft. cubes of earth.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Elementalist Wizard 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Inquisitor 1
Abjuration
Wastes creatures' limited use magical ability.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Deals 6d6 damage when read.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Necromancy
Target becomes panicked, sickened, and comatose.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Transmutation
Transforms raw materials into finished items.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Converts 1 pound of metal into ammunition.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Illusion
Fools scrying with an illusion.
Class Levels:
Bard 5
Skald 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Possess your familiar.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Inquisitor 4
Antipaladin 4
Illusion
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Transmutation
Objects or creatures fall slowly.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Elementalist Wizard 1
Enchantment
Subject's Int and Cha drop to 1.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
You gain various fire-related powers.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Conjuration
Calls forth several fiery projectiles ready to be flung at opponents.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Necromancy
Deals 10 damage/level to one subject.
Class Levels:
Druid 8
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
1d6 fire damage per level, 20-ft. radius.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3