Necromancy
Possess and animate one object.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Blinds creature with 200 hp or less.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Enchantment
Kills one creature with 100 hp or less.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Enchantment
Stuns creature with 150 hp or less.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Necromancy
Subject is sickened and has -4 Dex.
Class Levels:
Druid 2
Witch 2
Hunter 2
Divination
Target is permanently shaken and sickened, and may gain a spellblight.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Evocation
Shadow protects the target from light.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
1d4 + 1/level floating eyes scout for you.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Divination
As prying eyes, but eyes have true seeing.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Makes food and water inedible.
Class Levels:
Witch 0
Enchantment
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Enchantment
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Transmutation
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Conjuration
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
Restores life to subject who died as long as one day/level ago.
Class Levels:
Adept 5
Witch 6
Cleric 5
Oracle 5
Shaman 6
Warpriest 5
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Necromancy
Ray makes subject exhausted.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Enchantment
Target is compelled to stay near another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Ammunition in the targeted firearm generates excessive recoil.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1