Evocation
As heal, but only cures 4d8 damage +1/level (max +25).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 6
Evocation
Large hand provides cover, pushes, or attacks your foes.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Evocation
Cone of ice slivers deals 1d6 cold/level.
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Evocation
1d6/level cold damage.
Class Levels:
Magus 5
Witch 6
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Evocation
Fills area with positive energy, weakening undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Evocation
Scorching rays cause 4d6 fire damage, then move on to new targets.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
Sets trigger condition for another spell.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Evocation
Makes a permanent, heatless light.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3
Evocation
Large hand provides cover, pushes, or crushes your foes.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
Targeted ammunition exudes radiant energy.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Evocation
Deals 2d8 damage to multiple targets.
Class Levels:
Bard 6
Skald 6
Evocation
Blast of song deals 3d10 damage and deafens targets.
Class Levels:
Bard 5
Skald 5
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Evocation
Electricity damages your attackers.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Evocation
1d6/level fire damage; you can postpone blast for up to 5 rounds.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Evocation
Fills area with negative energy; aids undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
Inflicts 1d8/level energy damage to all creatures within 15 ft.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Elementalist Wizard 4
Evocation
Kills, paralyzes, staggers, or deafens nonlawful targets.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Inquisitor 6
Evocation
3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Class Levels:
Bard 4
Skald 4
Evocation
Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Class Levels:
Bard 2
Skald 2
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 2
Evocation
Noise makes it difficult to cast.
Class Levels:
Bard 2
Skald 2
Wizard 3
Arcanist 3
Sorcerer 3