Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
Confers +8 resistance bonus.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
Shadow protects the target from light.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
1d4 + 1/level floating eyes scout for you.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Divination
As prying eyes, but eyes have true seeing.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Turns fire into light or thick smoke.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Enchantment
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Enchantment
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Transmutation
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Illusion
Lights fascinate 24 HD of creatures.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Conjuration
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
Creates 5-ft.-thick earthen barrier.
Class Levels:
Druid 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
Construct gains fast healing 5.
Class Levels:
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Necromancy
Ray makes subject exhausted.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
Ray deals 1d3 cold damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Elementalist Wizard 0
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1