Transmutation
Arrows deal +1d6 fire damage.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Hook of force drags you to the target.
Class Levels:
Magus 3
Bloodrager 3
Evocation
Target takes force damage and is pushed away.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Conjuration
Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 2
Bloodrager 4
Necromancy
Paralyzes one subject, which exudes stench that makes those nearby sickened.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Conjuration
Blinds targets, outlines invisible things.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Transmutation
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Enchantment
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 2
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Masterwork ice dagger deals +1 cold damage.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1