Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Transmutation
As ghostbane dirge, but affects multiple creatures.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Shaman 5
Paladin 3
Warpriest 5
Inquisitor 5
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Transmutation
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Class Levels:
Druid 1
Hunter 1
Shaman 1
Conjuration
Creates trees and a small spring.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 5
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Warpriest 3
Necromancy
Deals 10 points/level damage to target.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 7
Warpriest 6
Inquisitor 6
Conjuration
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Conjuration
As heal, but affects 1 subject/level.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Warpriest 9
Abjuration
Target gains +4 on saves against witch hexes.
Class Levels:
Witch 1
Shaman 1
Inquisitor 1
Abjuration
Animals can't perceive one subject/level.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Enchantment
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Necromancy
Deals 1d6/level damage within 30 ft.
Class Levels:
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Your body becomes living ice.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Class Levels:
Magus 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Evocation
Transfer spells to subject.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Necromancy
Touch attack, 4d8 damage + 1/level (max +20).
Class Levels:
Witch 5
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Necromancy
Deals 4d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 9
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Necromancy
Touch deals 1d8 damage +1/level (max +5).
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Necromancy
Deals 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 6
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Necromancy
Touch attack, 2d8 damage +1/level (max +10).
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Antipaladin 3