Necromancy
Deals 1d6/level damage within 30 ft.
Class Levels:
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Conjuration
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 2
Transmutation
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Class Levels:
Druid 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Fascinates 2d4 HD of creatures.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Your body becomes living ice.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Target is frozen, then teleported.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Masterwork ice dagger deals +1 cold damage.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Enchantment
Target rolls twice for checks and attacks and uses worst roll.
Class Levels:
Witch 1
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Necromancy
Touch attack, 4d8 damage + 1/level (max +20).
Class Levels:
Witch 5
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Necromancy
Deals 4d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 9
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Necromancy
Touch deals 1d8 damage +1/level (max +5).
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Necromancy
Deals 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 6
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Necromancy
Touch attack, 2d8 damage +1/level (max +10).
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Antipaladin 3
Necromancy
Deals 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Necromancy
Touch attack, 3d8 damage +1/level (max +15).
Class Levels:
Witch 4
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 4
Necromancy
Deals 3d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Transmutation
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7