Cowering
The creature is frozen in place by overwhelming fear and can take no actions whatsoever. Cowering is the most severe of the fear conditions.
Effects
- Cannot take any actions — no attacks, spells, movement, or free actions.
- –2 penalty to AC.
- Loses its Dexterity bonus to AC (if any).
Ending the Condition
- Cowering with a limited duration ends when that duration expires.
- Remove fear suppresses fear conditions (including cowering) for 10 minutes.
- Calm emotions suppresses fear effects for its duration.
- Heal and greater restoration remove ongoing fear conditions entirely.
The Fear Condition Chain
Pathfinder's fear conditions form a severity chain. A creature's fear can escalate along this track when additional fear effects are applied:
- Shaken — –2 on attacks, saves, and skill checks; the mildest fear condition.
- Frightened — flees if possible; –2 on attacks, saves, and checks.
- Panicked — drops items; flees; cannot take offensive actions.
- Cowering — frozen; cannot act at all; –2 AC; loses Dex bonus.
Common Sources
Cowering is typically caused by very powerful fear effects such as the fear spell on low-HD creatures, or certain monster special abilities (such as a dragon's frightful presence affecting creatures of significantly lower CR). It is a mind-affecting fear effect — creatures immune to fear or mind-affecting magic are unaffected.