A panicked creature is overwhelmed by terror. It drops what it is carrying and flees mindlessly — it cannot fight back even if cornered and can take no offensive actions of any kind. Panicked is the most severe fear condition short of cowering.

Effects

  • Drops everything it is holding immediately.
  • Flees from the source of its fear by the fastest available means each round. Unlike frightened, it cannot choose to fight even if cornered — it must use the Dodge action or take other purely defensive or self-preservation actions.
  • –2 penalty on all attack rolls, saving throws, skill checks, and ability checks.
  • Cannot cast spells that require a target, make attacks, or otherwise act offensively toward any creature.
  • If unable to flee, the creature cowers in terror (see Cowering).

The Fear Condition Chain

Fear conditions escalate when additional fear effects are applied to an already-feared creature:

  • A frightened creature that becomes frightened again becomes panicked.
  • A panicked creature that cannot flee and cannot take offensive actions automatically cowers.

Ending the Condition

  • Panicked with a limited duration ends when that duration expires.
  • Remove fear suppresses all fear conditions (including panicked) for 10 minutes.
  • Calm emotions suppresses fear effects for its duration.
  • Heal and greater restoration remove ongoing fear conditions entirely.

Related Conditions

  • Frightened — less severe; frightened creatures can still fight if cornered.
  • Cowering — what a panicked creature becomes when it cannot flee; frozen in place, loses DEX bonus to AC.
  • Shaken — the mildest fear condition; –2 penalties only, no compulsion to flee.

Common Sources

The fear spell (creatures with more than 5 HD); phantasmal killer (on a failed Will save, followed by a failed Fort save); certain high-CR monster auras that generate panicked directly on a failed save; escalation from a frightened creature subjected to a second fear effect. Panicked is a mind-affecting fear effect — creatures immune to fear or mind-affecting magic are unaffected.