Stunned
A stunned creature is momentarily overwhelmed and unable to act. It is completely vulnerable — it cannot move, it cannot attack, and it loses all defenses that rely on awareness. Stunning is brief but devastating in combat.
Effects
- The creature cannot take actions — no standard, move, swift, immediate, or free actions.
- Drops everything it is holding.
- Loses its Dexterity bonus to AC (if any).
- Attackers gain a +2 bonus on attack rolls against a stunned creature.
Stunned is not helpless.
A stunned creature loses its DEX bonus and is easy to hit, but attackers do not get
the full +4 melee bonus granted against a
helpless
creature, and coup de grâce is not possible on a merely stunned creature.
Ending the Condition
- Stunned with a limited duration ends when that duration expires (typically 1 round).
- Break enchantment and dispel magic can end magically-induced stun.
- Immunity to stunning (available to constructs, undead, and via certain class features) prevents the condition entirely.
Related Conditions
- Staggered — lesser impairment; the creature can still take one action per round.
- Helpless — more severe full incapacitation; allows coup de grâce.
- Paralyzed — similar complete immobility but with the full helpless condition; also prevents spellcasting.
- Dazed — also prevents all actions but does not cause dropped items or the AC penalty.
Common Sources
Symbol of stunning; Stunning Fist feat (Fort save or stunned 1 round); power word stun; certain monster special attacks (medusa's gaze, some slams); waves of exhaustion (which stuns on a failed save as a secondary effect); massive damage effects in some variants. Constructs and undead are typically immune to being stunned.