Staggered
A staggered creature is impaired and can only manage limited action each round. It is reduced to a single action per turn — not helpless, but severely limited in what it can accomplish. Staggered is also the condition a creature enters at exactly 0 hit points (see disabled).
Effects
- Can only take a single action per round — either a standard action or a move action (not both). Free actions are still permitted.
- Cannot take full-round actions.
- Cannot take swift or immediate actions (these are considered additional actions beyond the single allowed).
- The creature can still attack (as a standard action), move (as a move action), or cast a spell that takes a standard action.
Ending the Condition
- Staggered from nonlethal damage ends when lethal HP exceed nonlethal damage (through healing or natural recovery at 1 HP/round of rest).
- Staggered from spell or ability effects ends when the effect's duration expires or is dispelled.
- The disabled condition (0 HP) causes staggered — healing above 0 HP removes it.
Related Conditions
- Disabled — a creature at 0 HP is both disabled and staggered; strenuous activity risks dropping to dying.
- Nauseated — also limits the creature to a single move action; but nauseated blocks attacks entirely.
- Stunned — more severe; the creature cannot act at all and loses its DEX bonus to AC.
- Unconscious — if nonlethal damage exceeds HP, staggered gives way to unconsciousness.
Common Sources
Being at exactly 0 HP (disabled condition); nonlethal damage equal to current HP; slow spell (also reduces speed and AC, plus staggered); hideous laughter (staggered as a side effect on some failed saves); symbol of stunning; certain monster abilities; the Dazing Assault feat. The Diehard feat changes dying to staggered — the creature treats itself as disabled (staggered) even at negative HP.