Intelligence
Intelligence (INT) measures reasoning, memory, and the ability to learn. It determines how many skill points you gain each level, how many bonus languages you speak at character creation, and — for Wizards — the power of your spells. A low INT doesn't cripple most characters, but a high INT multiplies a skill-focused build's versatility dramatically over twenty levels.
What Intelligence Affects
| Stat / Check | How INT applies |
|---|---|
| Skill points per level | You gain INT modifier additional skill points each level (minimum 1 per level total from all sources); retroactive if INT permanently increases |
| Bonus languages | INT modifier additional languages at character creation (beyond racial starting languages); does not apply to languages learned later via Linguistics ranks |
| Wizard spellcasting | INT is the casting ability for Wizards — governs spell save DCs (10 + spell level + INT modifier) and bonus spell slots |
| Appraise | INT is the key ability |
| Craft (all) | INT is the key ability |
| Knowledge (all) | INT is the key ability for all ten Knowledge skills |
| Linguistics | INT is the key ability |
| Spellcraft | INT is the key ability |
Skill Points per Level
Each class provides a base number of skill points per level. Your INT modifier is added to this base. The total is always at least 1 per level, regardless of penalties.
| Base / level | Classes |
|---|---|
| 2 + INT | Barbarian, Cleric, Fighter, Paladin, Sorcerer, Wizard |
| 4 + INT | Alchemist, Druid, Inquisitor, Magus, Monk, Oracle, Summoner, Witch |
| 6 + INT | Bard, Cavalier, Gunslinger, Ranger |
| 8 + INT | Rogue, Investigator |
Bonus Languages
At character creation, you know your racial starting languages plus a number of additional languages equal to your INT modifier (minimum 0). You choose these from the list available to your race. A negative INT modifier does not remove racial starting languages. Languages gained this way are in addition to any granted by the Linguistics skill.
Wizard Spellcasting and INT
| Spell save DC | 10 + spell level + INT modifier |
|---|---|
| Bonus spell slots | See the bonus spells table on the Ability Scores hub |
| Minimum to cast | INT must be at least 10 + spell level to prepare or cast that spell level (e.g. INT 14 required to cast 4th-level spells) |
| Spell preparation | Wizards must study their spellbook each morning; INT governs the number of spells they can prepare beyond their base allotment via bonus slots |