An exhausted creature has pushed itself far beyond its limits. It moves slowly and is significantly weakened — a more severe form of fatigued.

Effects

  • –6 penalty to Strength and Dexterity.
  • Moves at half its normal speed.
  • Cannot run or charge.

Ending the Condition

  • After 1 hour of complete rest, an exhausted creature becomes fatigued instead.
  • After a full 8 hours of rest, the creature is no longer fatigued either.
  • Restoration, greater restoration, and heal remove exhaustion immediately.
  • Lesser restoration reduces exhausted to fatigued.

The Fatigue Chain

Fatigue and exhaustion form a two-step severity chain:

Fatigued (–2 Str/Dex) Exhausted (–6 Str/Dex, half speed)
  • A fatigued creature that becomes fatigued again becomes exhausted.
  • An exhausted creature that becomes exhausted again does not worsen further — it stays exhausted.

Related Conditions

  • Fatigued — the milder form; –2 Str/Dex, no speed penalty, no run or charge.
  • Staggered — also limits actions, but through a different mechanism (one action per round rather than ability penalties).

Common Sources

Becoming fatigued while already fatigued; the waves of exhaustion and ray of exhaustion spells; forced marching without rest (Constitution checks after 8 hours); certain monster abilities; some disease and poison effects; a barbarian whose rage ends (becomes fatigued, not exhausted, unless the Tireless Rage feature applies).