Exhausted
An exhausted creature has pushed itself far beyond its limits. It moves slowly and is significantly weakened — a more severe form of fatigued.
Effects
- –6 penalty to Strength and Dexterity.
- Moves at half its normal speed.
- Cannot run or charge.
Ending the Condition
- After 1 hour of complete rest, an exhausted creature becomes fatigued instead.
- After a full 8 hours of rest, the creature is no longer fatigued either.
- Restoration, greater restoration, and heal remove exhaustion immediately.
- Lesser restoration reduces exhausted to fatigued.
The Fatigue Chain
Fatigue and exhaustion form a two-step severity chain:
Fatigued (–2 Str/Dex)
Exhausted (–6 Str/Dex, half speed)
- A fatigued creature that becomes fatigued again becomes exhausted.
- An exhausted creature that becomes exhausted again does not worsen further — it stays exhausted.
Related Conditions
- Fatigued — the milder form; –2 Str/Dex, no speed penalty, no run or charge.
- Staggered — also limits actions, but through a different mechanism (one action per round rather than ability penalties).
Common Sources
Becoming fatigued while already fatigued; the waves of exhaustion and ray of exhaustion spells; forced marching without rest (Constitution checks after 8 hours); certain monster abilities; some disease and poison effects; a barbarian whose rage ends (becomes fatigued, not exhausted, unless the Tireless Rage feature applies).