Dirty Trick
A Dirty Trick imposes one of six debilitating conditions on the target for a short duration — a handful of sand to the eyes, a leg sweep that leaves a foe tangled in their own cloak, a well-placed elbow to the ear. The target can remove the condition with a move action, so Dirty Trick rewards following up immediately. Introduced in Ultimate Combat and part of the standard PRD maneuver list.
Performing a Dirty Trick
| Action | Standard action |
|---|---|
| Provokes AoO | Yes, from the target — unless you have Improved Dirty Trick |
| Check | d20 + CMB vs. target's CMD |
Conditions Available
On a successful Dirty Trick, choose one of the following conditions to impose:
| Condition | Key Effect |
|---|---|
| Blinded | Target loses DEX bonus to AC, takes –2 penalty on most checks, 50% miss chance on attacks, cannot make AoOs |
| Dazzled | –1 penalty on attack rolls and sight-based Perception checks |
| Deafened | –4 penalty on initiative checks; 20% spell failure chance for spells with verbal components; cannot hear anything |
| Entangled | –2 penalty on attack rolls; –4 penalty to DEX; cannot run or charge; casting requires concentration check |
| Shaken | –2 penalty on attack rolls, saving throws, skill checks, and ability checks |
| Sickened | –2 penalty on attack rolls, damage rolls, saving throws, skill checks, and ability checks |
Duration and Removing the Condition
Duration
- 1 round on a base success.
- +1 round for every 5 by which your CMB exceeds the CMD.
Removing the Condition
- The target may spend a move action to remove the condition (reduces remaining duration by 1 round).
- With Greater Dirty Trick, removal requires a standard action instead.
Follow-up timing.
Because the target needs a move action to remove the condition, the best use of Dirty Trick is
as a setup: impose Blinded, then your ally attacks with a 50% miss chance against them — before
the target can clear the condition on its next turn. Greater Dirty Trick (standard action to
remove) extends this window significantly.
Key Feats
| Feat | Benefit | Prerequisite |
|---|---|---|
| Improved Dirty Trick | Does not provoke AoO; +2 CMB and CMD for Dirty Trick | INT 13, Combat Expertise |
| Greater Dirty Trick | Conditions imposed by Dirty Trick require a standard action (instead of move) to remove | Improved Dirty Trick, BAB +6 |